CAN I QUIT A GLITCHED TOYBOX RACE WITHOUT EXITING?

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CAN I QUIT A GLITCHED TOYBOX RACE WITHOUT EXITING?

Postby BionicKoalaBoy » Fri Apr 22, 2016 1:14 pm

I keep getting caught in glitches, such as respawning over lava in my Toybox races. Is there a way to quit the race back to toybox, without quitting out of toybox completely and losing any unsaved progress? - 'QUIT MISSION' from the pause menu does that. I have forgotten to save and tested a track only to get caught in 'perpetual death' several times, and it's very annoying.

Also I have a track where you leap lava, and I can do it without problem. The CPU opponents however seem incapable of jumping the distance, and simply trundle into it, causing themselves 'Perpetual death'. Can you alter the CPU cars skill/intelligence?

Thanks guys, :)
 
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Re: CAN I QUIT A GLITCHED TOYBOX RACE WITHOUT EXITING?

Postby MightyGitis » Fri Apr 22, 2016 1:16 pm

Unfortunately the exiting the toy box when a race is aborted is new to the latest patch. So far I have not found a work around. Your best bet is to always save before testing.
 
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Re: CAN I QUIT A GLITCHED TOYBOX RACE WITHOUT EXITING?

Postby BionicKoalaBoy » Fri Apr 22, 2016 1:30 pm

@MightyGitis

Yup. Common sense wasn't ever my strongest suit.

But quitting and reloading the toybox doesn't seem the most sensible or user-friendly choice does it? People must frequently get stuck in 're-spawn instant death'. - Another patch needed I think.

Any idea about opponent intelligence/speed?
 
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Re: CAN I QUIT A GLITCHED TOYBOX RACE WITHOUT EXITING?

Postby semerien » Fri Apr 22, 2016 5:10 pm

You can't change their intelligence or skill.

However, if it's a jump you are having an issue with, there may be a solution. You could set a trigger area right in front of the jump and set up some logic to PUSH them over to the other side.

You would need:

A trigger area covering the entire area just before the jump
A weathervane
A locator attached to the weathervane to point the weathervane in an upward direction but also in the direction of the other end of the jump
A time delayer

Set the trigger area:entered:ai:any to weathervane:on
Set the trigger area:entered:ai:any to time delayer:start delay
Set the time delayer:delay completed to weathervane:off

Set the weathervane strength to ... 40ish (this will require testing to find the right strength, this is just a good starting point)
Set the weathervane to affect triggering actor (this will make the weathervane start spinning like it's on .. that's normal)

Set the time delayer to 3 seconds (again, this will require testing to find the exact amount of time required)

What this will do is PUSH any AI that enters that trigger area so that they will move in the direction of the weathervane for 3 seconds. This should help them make that jump (again, with some adjustments required to weathervane strength and time delayer time as I have no idea how big your jump is).
 
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Re: CAN I QUIT A GLITCHED TOYBOX RACE WITHOUT EXITING?

Postby BionicKoalaBoy » Fri Apr 22, 2016 9:09 pm

@Semerian
Wow. Thanks for the tutorial. I'll give it a whirl if I have he time. :)

( P.S. I assume that it would not affect my own vehicle? )
 
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