Another gimmick that will likely result in 20 extra variants still priced like regular figures/vehicles.
I have never bought Skylanders or even a figure. Didn't have interest before Disney Infinity, especially don't have interest now lol.
The game is far too linear for how expensive the characters are. You don't get nearly as much play time out of them as you do Infinity with the toybox...
It also has the gimmick "Buy this character to unlock this area!", which I cannot stand when games do stuff like that. Disney sort of does it with toys, but I mean, they are little toys and not entire levels. Granted, playsets are similar, but they are far longer and very different from each other... Most of the time (Glares at 2.0)
Lego Dimensions is beginning to look a lot less appealing too. According to people who have played and reviewed their demo, it is just another run-of-the-mill LEGO game with no real incentive to go out and spend hundreds, if not, thousands of dollars on a lot less detailed little figures. The level packs are far overpriced for what they offer. One level (Levels are roughly 30 minutes most) and two characters. Meanwhile, I am getting LEGO Jurassic Park for Sixty Dollars, which offers twenty levels (Not including bonus), hundreds of characters, a ton of replay-ability, free roaming hub, and a whole lot more hours of fun. Does anyone see what I am getting at? Why the heck are these packs half the price of a regular LEGO game and yet offer about a hundredth of the content (I am including 100% completion, which usually on recent LEGO games, can take up to thirty six hours depending how you play). I mean, I have put twenty two hours into Beyond Gotham!
Anyways, sorry for this ranting post, just wish there was a little more innovation here and less gimmicks.