Today’s Disney Mobile Product Showcase kicked off with Disney’s CEO, Bob Iger, sharing a Steve Jobs anecdote. No matter the time or place it’s always incredibly interesting to hear personal stories of Apple’s late leader.
Iger recalled the time when he contacted his buddy Jobs with what he thought was a novel idea: to unleash movies/TV shows like iTunes did for music. Of course, being the visionary he was, Jobs had already thought of this and even brought an early version of the iPod with video to the meeting. And of course, being the businessman he was, Jobs then asked Iger if he would commit Disney content to the project.
Iger used this story as a jump off for a two hour presentation in which other Disney, ESPN, and ABC executives would showcase a smattering of new mobile apps, games, and products…
Disney Infinity 2.0 released earlier this fall on consoles, but until today Disney had been mum on its plans for an updated mobile version. Now it’s official. Disney Infinity 2.0 for mobile devices will be released this holiday season. There’s no doubt it’ll be a runaway hit as the original mobile version had more daily iPad users than all other platforms combined and it didn’t even have any Marvel presence.
This all-new game includes a multi-player mode and will be available on iPhone for the first time ever. But it’s what’s under the hood that has Disney cast members extra giddy. Disney Infinity 2.0 for mobile was rebuilt using Metal, Apple’s latest graphics API. We were told that as a direct result of Metal, Disney devs were able to achieve near console-quality graphics and the overall development process was much smoother.
Source: http://9to5mac.com/2014/11/14/disney-mo ... -app-more/