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Need some ToyBox Trigger help!

PostPosted: Fri Nov 06, 2015 6:10 pm
by W1tchFight
Hey guys, I'm new to Disney Infinity and I really love that game but I'm struggling a bit. I want to build a own little wave based tower defence game in a Starwars / Marvel mixed style. I finished a small map and could figure out almost everything I want to use on my own. Shop, Inventory enemy spawns, path, victory conditions and so on. And here my 1st question:

I can't figure out how to set up the enemies that they destroy player build walls. The normal destroyable walls doesn't have a team assignment... I prefer to use the Asgard Barrier (Gameplay Toys) I can put that on the shop to sell for the player and they can buy and place it as expected. But if I block off the enemy path they just stop in front of the barrier and doing nothing. :( And if I use the path trigger system they will "slide" on the path and just pass every object. So I'm stacked with the enemy trail guide object.

2nd Point I need help with: Let's say I have a trap. (Spikes) I place that in the editor mode and change the settings with the magic wand to delay them for 2 seconds.
Can I somehow set up a permanent standard setting for those objects? Because it always end up to basic settings if a player placed it.
Is it also possible to change / upgrade that during gameplay? I don't want to activate the Magic Wand during the actual game. Otherwise the player could abuse it.

3rd it's possible to turn of the editor mode. In that case people can't change world objects. Problem is that they can't delete / sell the traps and tower they placed. Can I somehow limit the editor to stuff that was placed by player during the mission? If I turn off the editor completely player have to trigger the building menu. But even there they can't delete player build objects only. They could just destroy the map...

4th A way to focus the enemies even more on their path? The Enemy Trail Guide Object can change the focus and speed. But let's say I attack them on distance. They lose focus and standing around. They should go back on the path once there is no target left. (sometimes it works) but it's pretty rare.

5th is there a way to define a fix area where people can build stuff?

I hope someone can help me on this. :)