Disney Infinity Model Numbers

release dates, identification, wish lists, images, videos, and general information

Re: Disney Infinity Model Numbers

Postby Mycologist » Tue Aug 27, 2013 8:28 am

INF-4000053 Tron (Sky)
INF-4000041 Surfboard Stitch
INF-4000044 Tron (Terrain)
INF-4000026 Hook's Ship
INF-3000006 C.H.R.O.M.E. Damage Increaser
INF-3000062 Emperor Zurg's Wrath
INF-3000016 User Control
INF-3000063 Merlin's Summon
INF-3000015 Scrooge McDuck's Lucky Dime
Who can save Princess Juliet - held captive by the evil Count Lorca? Who can save the city? Who?
 
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Re: Disney Infinity Model Numbers

Postby Trexroarr » Tue Aug 27, 2013 8:34 am

^ You have all ten TRU discs already?! Woah! Well thanks! I'll add them to the list! :)
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68/101 Figures + 13/20 Play Sets + 151/169 Discs = 232/290 Total
 
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Re: Disney Infinity Model Numbers

Postby Mycologist » Tue Aug 27, 2013 8:44 am

No, I'm in Australia - got them from the awesome team at EB Games.
Who can save Princess Juliet - held captive by the evil Count Lorca? Who can save the city? Who?
 
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Re: Disney Infinity Model Numbers

Postby Daan » Tue Aug 27, 2013 10:48 am

Nice!
 
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Re: Disney Infinity Model Numbers

Postby Trexroarr » Tue Aug 27, 2013 5:51 pm

First post updated. I guess this means we will eventually see at least 63 Round Ability Power Discs. That is by far more than we originally thought.
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68/101 Figures + 13/20 Play Sets + 151/169 Discs = 232/290 Total
 
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Re: Disney Infinity Model Numbers

Postby Daan » Tue Aug 27, 2013 9:02 pm

That would be a lot because we can expect like 35 more Power Discs?
 
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Re: Disney Infinity Model Numbers

Postby Daan » Sat Oct 12, 2013 5:49 pm

So, what's the code of Jack Skellington?
 
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Re: Disney Infinity Model Numbers

Postby Shingotink » Sat Oct 12, 2013 8:29 pm

INF-1000022 - Jack Skellington
INF-1000016 - Woody
 
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Re: Disney Infinity Model Numbers

Postby LeiaOrgana » Sat Oct 12, 2013 10:56 pm

Numbers are routinely dropped in product lines. Those numbers are usually allocated way early in the development process and are used internally long before they products come out, it's very likely that every spot won't be filled. They can be for things that are dropped during development for some reason, or they can put in extra empty spaces to allow them to be able to insert things later if they want.

So while the numbers are neat to track, I wouldn't put too much stock on them being absolute indicators of the amounts of products that are going to be sold. Some may be held back for DI2, some may not be used at all, etc.
 
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