by Calysto » Sat Jun 06, 2015 12:03 am
^ @Dangow ... My comment was not meant to be offensive in any way. I'm sorry if it passed that wrong image. Maybe my wording wasn't the best because of how tired I am right now. I will try to rephrase it.
When someone says that it is taking inspiration from something that is reflected in the end product/art piece/text, whatever. And desirably the cues present are honest to the original work and really try to be as good as its inspiration.
If during my day I cite someone while I am writing, I will be honest and true with the other person's work and that will be plainly reflected in what I say.
I will also try to do good with what I am using, I won't reduce that person's work to some basic or out of context words, that is disrespecting somebody else years of hard work. I will do my absolute best to use what others have "given me".
So, if someone tells me that they have drawn inspiration from SotC to create a gameplay mechanic, a game or movie scene and all they present is jut climbing a "large enemy/animal" then to me that is doing the original material no favours.
Unfortunately this claim has been made many times before in the gaming industry, God of War did it and failed, the last Castlevania games tried too and failed enormously, just to name a few. None of them understood what made SotC so good, none of the looked at the tension built, the struggle to achieve what was necessary, the drive and motifs of the story and characters, the mystery behind everything, and even the music. In the end they just made a poor copy that diluted the original and great game that SotC is.
Of course, given the target audience* such thing would be really hard to pull off.
Having said this, if when playing the game I feel "the good inspiration" in your game/playset you can count that I will come here and congratulate you for your amazing work.
*One of these days I would like to elaborate on the "target audience" issue.