Music Toy
- How many octaves are supported?
- How many instruments are supported?
- What's the shortest interval of time between notes?
- How many notes can be played concurrently?
- Will there be a new "music meter" ?
Side-note: use a top-down camera with parallel grind rails for sheet music (plenty of themes available) - you can put the rails closer together that way, and put "Sticker" toys closer together too... need "Sticker" toys for the clefs, sharps, flats, numbers for the key signature, and notes.
Puzzles games from letters spelling out notes, simon-like sound memorization games to go along with colors, and a giant 3d keyboard for toys to play out BIG musical scenes - so many options.
Path Toy
- Can the path be drawn to support both horizontal & vertical movement?
- Can it have toys walk up inclines, up hills, climb ladders, or ledge hangs?
- Can it make flyers fly?
- Is the path relative or absolute (Can it be started from multiple locations)?
- If it is relative, can it be adjusted around a vertical axis by say 90 degree increments?
- Is the movement "stop time" for other toys (like Text Proposals) or is it concurrent?
- Can a trigger (related or unrelated) cause the toy to stop or switch to an alternative path?
- What happens when movement is blocked, or altered by gravity, weather vanes, etc. ?
- Will it support Townspeople, Cast Members, Characters as Cast Members, even Enemies?
- Can it be used in conjunction with the Proximity toy to override AI combat, selected as a Property from an Enemy <Wave> Generator?
- Can it be used to override AI racing, for land vehicles, flying vehicles, and mounts, whether or not race track or even Racing Gates are used?
Proximity Toy
It's like turret detection, for "people".
- Do the proximity circles move with the associated actor?
- Will Cast Member toys be supported?
- Will collected figure/character (as Cast Members) toys be supported?
- If enemies are supported, can it trigger melee and/or missile use (can it be used in conjunction with the Path toy to override AI combat) ?
- Will proximity detection include Player1/2/3/4/Any granularity, as well as other types of toys?
- Could it detect blocks/terrain for example, as a form of collision detection, to adjust an associated path?
- If multiple rings are triggered in close succession, is order preserved?
- Are they really horizontal rings, or are they spheres of detection? What happens when proximity is vertical?
So many questions .