Just a couple of rants and wishes...Not sure how many are specific to Xbox one version...
Creativi-toys in general - OOP and object inheritance - almost feels like the devs never heard of such a thing and built each toy from scratch. Every trigger/object should have a "Triggering Player" option the way the weather vane does for example. Could make programming toyboxes so much more straight forward.
Platforming Elevator platform -: adjustable height would have been huge
Platforming: Moving Wall: Only on off but no left right??? the elevator has up or down.... developed by two different people? (SEE OOP)
Basic Building Blocks: Blocks can be climbed by wall crawlers but - short/large/tall block walls can't? (SEE OOP)
Race Track Pieces: All barrier pieces have HUGE collision areas - making them impossible to use unless you are building a race track in space.
Race Track Pieces: You can't build a race track on an inclined terrain piece - so no path/road etc on a hill without the road looking suspended in space.
Creativi-Toys: You can make checkpoints invisible - but HMM all other logic toys can't be? (scoreboards/randomizers/time delayers etc....) those should be invisible by default!! (SEE OOP)
Creativi-Toys: not only should things like text displayers, logic gates etc be invisible, they shouldn't have collision areas.
Creativi-toys: why can't you reset an ability terminal? (SEE OOP)
Instant Fun: Mines don't blow up when enemies hit them - they just get pushed around.
Platforming: Sliding horizontal and vertical lasers fences are nice - but no fixed fence to block a path without someone just walking around them?
Platforming/instant fun/creativi- They should have had a destructibles filter and a resettable filter. I'm forever trying to remember which is destroyed and never comes back, or can be reset. Or better yet, they should ALL have a property so you can choose which behavior you want (SEE OOP)
Enemy AI - its really just A - there is no I. They can rarely cross the simplest of terrain joins and bridges, stairs, slopes, and hills? - forget it. I spent forever trying to get them to cross a bridge to a enemy trail guide, and they preferred to jump to their death over the edge rather than walk across a straight, wide, flat bridge. Never got them to cross it no matter what I built it with.
Creativi-toys: Area Light - why is the lightbulb always on? even when its not providing light? Its annoying to use to try to build a hidden path when you have bright white dots showing the way, even if the floor is not lit. And speaking of which, why is the collision area for that thing the size of a small country?
Creativi-toys: Sound effects generator - its nice that it is directional and distance dependent, but since it is, it needs a locator connection so you dont have to have this huge white speaker in the vicinity just to get a sound effect. (SEE OOP)
Creativi-toys: Inventory/money mgr/loot drop/store front/packs and tools - Talk about cumbersome. And REQUIRE money to not only purchase but place? Really? and $10 min? and you can't control how much a defeated enemy leaves behind or is in a treasure chest? and infinite is not really infinite but only a large number? that whole thing needs to be redone. Even the players perspective on buying and selling items is confusing.
Creativi-toys: Vehicle generators: why can't they have something similar to wave generators where you pick what you want it to include? then the player when they get there, can choose from what you populated it with?? Give a generator like in Avengers game.
Editing: Copy an object - its nice you can select and move an object, and i like it defaults the next placed piece to the same, but wouldn't it be nice if that was actually a copy feature so it copied its texture and/or logic connections?
Toy Box purchasing - If you have enough money, and you click something that has prior requirements you haven't bought, it should give you the option to buy everything in the path to get there. Even better, if you have enough sparks, click something on the screen to buy everything on the page in one shot. There is way too much scroll, click, buy, confirm, scroll click buy confirm. In fact, there is too much set up to purchase individually any way. I'd rather pay $600 once for all race track curves, than $100 six times to buy each curve individually. Gets tedious. Clearly Disney had a huge hand in this part as they have mastered the art of monetizing every bit of your experience. I guess they want to build a whole generation of kids conditioned to think they have to pay for every little thing.d I'd guess there are about 100 individual pages between 2.0, 1.0, games, playsets etc, averaging about 35 items per page - thats 3,500 items you have to click about 4 times just to buy.
INteriors:
They are pretty broken - rooms with two floors are very hard if not impossible to place object on the level you want (like the elevator room, the shield room with the enemy generator...)
It would have been nicer if they had just given us walls to build with in normal toybox mode, and let us place all the furniture etc in rooms we build ourselves. a lot less programming on their part, less "Loading..." etc. Speaking of which, why can't we just put furniture in a toybox (aside from a park bench, a random chair or two etc...) They could have just made templates for a couple room structures and called it a day. better all around IMHO.