by JaysUsername » Tue Dec 23, 2014 10:52 am
Black Widow, in regards to your super ambitious level you were talking about...sounds great. I'm wondering if maybe the band-aid solution for an adventure of that scope might be to serialize it. So, build your world top to bottom then save.
Then build a first 'chapter' of your game adding whichever cutscenes/challenges etc you need. Basically just build the first 20-30 minutes of gameplay. Then save as chapter 1. Then either continue building on that on with the next 20-30 minutes worth and save as chapter 2.
Or, better yet if the progress takes you away from the first part and the player will not visit the previous challenges then I would say load up the empty world and build the next 20-30 minutes of gameplay and save as chapter 2. Rinse and repeat.
Maybe not ideal but you now have the ability to release it in serial form each week as you complete it, or link it with doors/trigger areas to load the next section.
Worst case is one section breaks and you have all others safe and only have to rebuild the logic in one.