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Music Challenge (due 4/13)

PostPosted: Fri Mar 18, 2016 11:08 pm
by MightyGitis
This challenge has one rule: Use the Music Tool to create awesome music in the Toy Box! Check out the Tips & Tricks video on how to use the Music Tool! All Toy Boxes are due by Wednesday, 4/13 at noon PT. Be sure to use #MusicChallenge in the description of your Toy Box to be considered!

Re: Music Challenge (due 4/13)

PostPosted: Sun Mar 20, 2016 5:23 am
by JustNCredible
Oh man what a unique and interesting challenge. The possibilities for this are exciting.

Re: Music Challenge (due 4/13)

PostPosted: Thu Mar 31, 2016 12:46 am
by PandaAlsatian
Does anyone have a good Music tutorial? I watched the one by the Disney team, but I need a more advanced one on mapping more complex music. I'm kind of lost on the matter. ^^; Even just basic notes would help.

Re: Music Challenge (due 4/13)

PostPosted: Thu Mar 31, 2016 9:57 am
by MightyGitis
@pandaalsatian Unfortunately there isn't REALLY a good tutorial on how to translate the music into impulses to be put into the metronome.

It's a long process that I have struggled with trying to figure out how to document. I know @semerien has a couple turotials on using the metronome itself but not necessarily how to get the music ready to go into said metronomes.

Re: Music Challenge (due 4/13)

PostPosted: Thu Mar 31, 2016 4:15 pm
by semerien
NOT IT! :D

But seriously, yes it is a long and complicated process regardless of how you really get down to it.

I can say that generally I set the number of impulses to the max (16) and adjust timebar durationl as required. If you know the general tempo speed of your song, some basic math will get you your tempo speed.

Say you go the fastest possible which is time bar duration of 4 seconds and 16 impulses . Well 16 impulses in 4 seconds = .25 seconds per impulse. Seems super fast. BUT...

Some simple math tells us that in a minute period if each time bar is 4 seconds you will have ... 60 / 4 = 15 timebars. Now tempo is based on quarter notes, and this timebar has 16 impulses ... aka 1/16 notes.

So I generally split a timebar into TWO time measures on my sheet music which gives me easy access to 1/8th notes. So we take our 15 timebars and times them by TWO time measures to get 30. Tempo is based on 1/4 notes and our time measures can support 1/8th notes. So we can times 30 by 2 again to get ourselves up to the 1/4 note of a tempo ... so we see here that if we require 1/8th notes at any point in our song, the fastest tempo we can have with a metronome is 60 bpm.

Edit: Sorry, simple brain fart. Forgot to times by 2 again for the 1/4 note that a tempo is based on. So the tempo of the song set like this is actually 120 bpm.

AND that was just figuring out our tempo.

Some simple tips I can give you. Map out your music first. Take careful note of note lengths and rests, to figure out what note will go in what impulse. In each time bar .. measure 1 of sheet music goes into impulses 1-8, and measure 2 goes into impulses 9-16.

On sheet music, the C note that falls below the Treble staff and above the Bass cleff is called middle C. On a piano that middle C is Octave 4. I sometimes program it as Octave 5 because I dislike the midi sounds of the lower octaves on the music notes.

If you program a 1/4 note into impulse 1, then the next note will be at impulse 3 (unless it's a rest). If you program a half note at impulse 5, the next note will be impulse 9. If you program a whole note at impulse 1, then next note will be impulse 9.

Just remember each impulse (in this scenario) is a 1/8th note and space notes appropriately based on this knowledge.

If you can't read sheet music, the process will get longer. You can write out the notes on a Treble and Bass scale for easy access. Always watch for changes in what notes are flat or sharp. Look for tempo changes in the sheet music. Even watch for some sheet music where the Bass scale suddenly becomes a Treble scale for a few bars ... (GRRRR)

And figure out your best way to map the notes before hand so you can refer to your own diagram to know what notes at what octave to put into what impulse in which timebar. Good luck and may god have mercy on your soul.

Re: Music Challenge (due 4/13)

PostPosted: Thu Mar 31, 2016 7:08 pm
by PandaAlsatian
Actually, I think that's exactly the help we needed! Thank you! :D

Re: Music Challenge (due 4/13)

PostPosted: Fri Apr 01, 2016 5:18 pm
by MightyGitis
@PandaAlsation if ya need any help with it let me or @semerien know and we will be happy to answer questions. It is very time consuming so pack your patience with this one. Good luck!!

Re: Music Challenge (due 4/13)

PostPosted: Sat Apr 02, 2016 12:32 am
by Mr. Skeleton
You know what would be helpful...if we could just make the music on a daw and import it into the game.
Oh that would be nice...

Well this challenge sounds fun, I think I'll give it a go :twisted: . I'm excited to hear and see what people come up with.
Good luck everyone!!

Re: Music Challenge (due 4/13)

PostPosted: Thu Apr 21, 2016 5:40 pm
by DizExplorer03
Top 5 is up!

1.Magical Musical Mania- Boondoggleman
1. Grandmother Willow Rescue- Mightygitis
1. Infinity Hero- Semerien

4. Chim Chim Cheree- Vasuri83
5. Why Should I Worry?- Fett Jam

Rising Star- Disney Karaoke- SheShel12

Congratulations to this week's winners!