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Re: Boss Battle Challenge (due 2/24)

PostPosted: Thu Feb 25, 2016 12:27 am
by Sonicphoto
@Mkruzer hey I tried your box, it was very nice! I liked you gave directions to the player on where to go though maybe next time don't put so many arrows lol just a few, and I liked how you put little details to help the player move around with platforms on the building, climbing poles, a helicopter and even used the blue rings thing (that i forgot the name) that push the player forward, everything worked great and I loved battling syndrome in top of a building. And it had a nice working leaderboard! Good work!

Re: Boss Battle Challenge (due 2/24)

PostPosted: Thu Feb 25, 2016 1:19 am
by Mkruzer
Thanks @sonicphoto. As the builder, I always worry that of course I know which way to go, but the player probably won't :D When I was testing it I was having major problems getting the replayers to work properly due to the memory limits, I had to delete almost everything that was not necessary.

Re: Boss Battle Challenge (due 2/24)

PostPosted: Thu Feb 25, 2016 3:38 pm
by Sonicphoto
@Mkruzer Ahhh yeah Wii U meter is quite more limited than Ps4 and Xbox one. The thing that takes most space on your box I would say is Syndrome, the boss battle spawner takes quite some space. That and also a couple of building pieces tend to take memory too because they have the animation of them breaking when battle on them. And when enemies spawn the meter considerably goes up too. But you handled it all well, can't wait to see more boxes from you!

Re: Boss Battle Challenge (due 2/24)

PostPosted: Fri Feb 26, 2016 2:57 am
by KiChree
I tried making a space boss battle for this challenge. It didn't turn out quite like I hoped but I learned something from it. I'm not sure if its just me but it seems to be very hard to make a good space battle with the current tools.

So for anyone that's made a toy box with a space battle, especially those who won the space battle challenge, I would like to say great job!

If anyone wants to see the toy box its Trade Ship Captured.
https://infinity.disney.com/en-ca/toybo ... 3c555d6941

Re: Boss Battle Challenge (due 2/24)

PostPosted: Sat Feb 27, 2016 9:13 am
by macgyveruk
Great, my toy box is now live,

Who's the Boss?

https://infinity.disney.com/en-gb/toybox/99c97cb3e2fa4b109bdd0a6d331cdb1c

My spin on a boss battle pits player versus player in a 2-4 player challenge to determine who is the boss! Players battle for supremacy in an elimination style area, or take part in a quick sprint to the finish race. The challenge is made up of multiple rounds, and the each round is randomly selected from either category, first to 5 rounds wins.

Feel free to give it a go, and let me know how I could improve things in the future, many thanks

Re: Boss Battle Challenge (due 2/24)

PostPosted: Mon Feb 29, 2016 11:17 pm
by DarkSpark
Everyone's entries were absolutely awesome! The judges certainly have their hands full this week!

@tabaer, I just wanted to say that your Toy Box made leveling up my recently acquired Jack Sparrow a ton of fun. It's probably the best PoTC Toy Box I've seen for 3.0. The sail concept was great, as was the boss fight. Very well done!

Re: Boss Battle Challenge (due 2/24)

PostPosted: Thu Mar 03, 2016 12:50 am
by tabaer
Wow! Thank you @DarkSpark.

Boss Battle Challenge (due 2/24)

PostPosted: Thu Mar 03, 2016 6:25 pm
by Mickey&Maleficent
The winners are up.

1. Riley's Nightmare by erdadi3

2. Hero's Duty : The Genesis Bug by King Of The Tunas

3. De-Cipher The Falls by semerien

4. Infinity Fighter Arcade Edition by thebaroness89

5. Gravity Falls: A Bash in the Past by Modeltrainman and DizExplorer03

Rising Star: Assault on Echo Base by Zeryph

Congrats to the winners!

Re: Boss Battle Challenge (due 2/24)

PostPosted: Thu Mar 03, 2016 6:31 pm
by tabaer
Congrats to all the winners!