So I've tinkered with the toy box tools but never dove into them too hard because it's not always clear what does what and I don't have unlimited time for trial and error.
With the next release in August I am trying to decide if it's worth finishing the one level I had put together. I have no text cues, which it badly needs to guide the player, and I can't figure out how to get a set-piece to show up on cue.
What I have is a city setting. You start out waking up in the sewers and when you climb out it triggers several spawn points located throughout the city. The enemies only increase as you beat them. Stopping one spawn point will trigger spawns at two others, so you have a potentially endless wave of enemies. The way you make them stop are various buttons located throughout. When all 6 buttons are pressed (Kyln buttons that you have to put a weight on top of) it spawns a mini-SHIELD Helicarrier and starts spawning Omnidroids, the big bad ones. Same thing as before, you can't beat them, they'll just keep coming.
The idea is to use the Helicarrier to fly out to a spaceship coordinating the attack. The ship has some destructible walls so you can fly into it and is covered in laser and missile turrets. Inside you hit a switch and it shuts down the whole thing.
I really don't know how to keep the ship from appearing until the 6 buttons are pressed, otherwise a flying character could beat this in no-time.
The entire city is accessible to any character except Cars characters. I have rails connecting all buildings, plenty of climbing or jumping points, so non-flying characters are not penalized.
I think it's nifty but I had put down Infinity for a few months. Now the new version is out in less than 3 months. Worth bothering with or maybe adapting it into 3.0 in the hopes the toolsets are little more functional?