Touch the Light 2.0 Afterthoughts

brainstorm ideas and share your toy box worlds

Re: Touch the Light 2.0 Afterthoughts

Postby digeek1955 » Wed Apr 08, 2015 4:24 pm

Watusimanu haha thats funny!
I have a dream. I hope it will come true. -Lava
 
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Re: Touch the Light 2.0 Afterthoughts

Postby TyForce » Fri Apr 10, 2015 7:41 pm

Thank you all so much for the feedback. It was great hearing some of your stories and experiences. They put a smile on my face.

Here's something to think about... (SPOILER ALERT)





So, this is the second one in the series. And how the story was set up, it explained that the Light Master in 2.0 was someone who touched the light in the original Touch the Light. What do you all think about making this an on going series where various Toy Box artists, create a version of Touch the Light... as though after the player touches the light, they then become the Light Master and must create a level to persuade others to touch the light. In a sense, it would be like passing the "Touch the Light" torch. If this makes any sense at all, I would love to hear your thoughts? As of right now, this is merely discussion, but perhaps we could make something official of it. Thoughts?

Once again, thank you all so much for your support. You all are great!
 
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Re: Touch the Light 2.0 Afterthoughts

Postby Infinite Mickey » Fri Apr 10, 2015 8:45 pm

^That sounds amazing! It'd be amazing to see everyone's take in this new "Genre"
Proud Wii U owner, and thinks that the console is the perfect Next Gen.
 
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Re: Touch the Light 2.0 Afterthoughts

Postby digeek1955 » Fri Apr 10, 2015 9:55 pm

I love that idea!^ Would we build the boxes for it then?
I have a dream. I hope it will come true. -Lava
 
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Re: Touch the Light 2.0 Afterthoughts

Postby Stitch » Fri Apr 10, 2015 10:13 pm

I shall never forgive you for that heart attack I had.
Never.
 
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Re: Touch the Light 2.0 Afterthoughts

Postby TyForce » Fri Apr 10, 2015 10:44 pm

It is merely an idea at this point. So, figuring out how to "pass the torch" would still have to be figured out. But if this seems to be a popular idea, I can go through the proper channels and see if this is a collaborative project we would like to pursue. So, you guys just let me know what you think! Thanks gang!
 
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Re: Touch the Light 2.0 Afterthoughts

Postby digeek1955 » Sat Apr 11, 2015 5:41 am

This can hve a great story to it. We could have a Chapter 1, Chapter 2...etc.
I cant wait to see what you guys think of! :D
I have a dream. I hope it will come true. -Lava
 
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Re: Touch the Light 2.0 Afterthoughts

Postby Plumb » Sun Apr 12, 2015 7:37 pm

I thought it was very, very well done. I thought on a number of occasions that what you'd produced was clever and well conceived. It used the innate behaviours of the game and the player's own assumptions against the themselves really well…

But I was also infuriated by it and quit pretty quickly. Honestly, that's a comment on me and the kind of gamer I am - casual. I lack the bit of the psyche that, on being repeatedly beaten by a game, doesn't give up until I win. I basically walk away thinking 'life's too short to be frustrated by pixels.'

I guess what I'm saying is, you did a brilliant - I'd almost say perfect - job of producing the kind of game I prefer to avoid ;)

I think there's way-fewer people like me out there, then those who love games like yours, so it's a big thumbs-up-and-keep-going vote for me, even if I won't be playing it a second time :D
 
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Re: Touch the Light 2.0 Afterthoughts

Postby Watusimanu » Sun Apr 12, 2015 11:49 pm

The only reason I beat it was because I popped out the magic wand during the invisible maze! Lol but it was worth it. That was the hardest part IMO.
I'm 12 yrs old and happy to be working with you guys!
 
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