Oh, I hear you guys and really value your opinions. Although I do want to make a level that challenges players. I also want to make a level that players can experience all the way through. There is not much fun in a level that completely stumps a player into quitting, in my opinion. And I do feel that I may have taken the difficulty a bit too far. Plumb, you put it very kindly, and I appreciate that.
When I asked for feedback earlier in this thread, I was not merely looking for praise. I was also looking for this kind of information. I find it very helpful, so thank you guys.