Puzzle Challenge: 4/23 – 4/29

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Re: Puzzle Challenge: 4/23 – 4/29

Postby jkhouw1 » Sat Apr 18, 2015 12:28 am

In case anyone was wondering, 300 logic gates, 36 counters, 36 dual action triggers, 6 color plates and 1 terrain block fill 2/3 of the memory bar. I only have 240 of the required 1500 logic connections done and still need more plates.
I wanted this to be a bonus puzzle if you finish the main box without leaving the level but apparently its going to need its own dedicated toy box with minimal decorations
 
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Re: Puzzle Challenge: 4/23 – 4/29

Postby semerien » Sat Apr 18, 2015 12:36 am

And next you get system performance meter maxing out on you constantly ;)

Especially if you didn't spread that out all over the toy box. I've got a box like that I'm working on. If I go anywhere near the big clump of logic, my system performance spikes to max. Gotta spread those out ;)
 
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Re: Puzzle Challenge: 4/23 – 4/29

Postby jkhouw1 » Sat Apr 18, 2015 12:42 am

Maybe on wiiU :p
 
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Re: Puzzle Challenge: 4/23 – 4/29

Postby Watusimanu » Sat Apr 18, 2015 2:41 am

Sooooo.... I keep debating what I'm going to do. I could do Topple, Mysteriouspolis, or a recreation of Fruit from Game and Wario.... I don't know what I'll do
I'm 12 yrs old and happy to be working with you guys!
 
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Re: Puzzle Challenge: 4/23 – 4/29

Postby Guinydyl » Sat Apr 18, 2015 7:07 am

Doing a detective/ mystery style tb, needs theming choices..
3.0 is awesome!!
 
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Re: Puzzle Challenge: 4/23 – 4/29

Postby jkhouw1 » Sat Apr 18, 2015 10:26 am

 
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Re: Puzzle Challenge: 4/23 – 4/29

Postby INFamilyGamers » Sat Apr 18, 2015 12:00 pm

Funny @jkhouw1, but take a breath - You Got This!

@semerian I'm not sure, but I think I just learned something that seems to be inferred from your comment - does a characters proximity to the logic toys affect the available memory during gameplay?
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Re: Puzzle Challenge: 4/23 – 4/29

Postby jkhouw1 » Sat Apr 18, 2015 1:16 pm

@infamilygamers I think semerien was pointing out processor usage goes up when we n proximity to logic toys... Which makes sense if you have the wand out since each blue flag above them is animated so if you have 700 toys all close to each other you will see a performance hit. Perhaps on wiiu it is more noticeable but on xone while the proc meter does go up, it never comes close to even leaving the green.

Proximity does not (unfortunately for me) change how much graphic memory the logic toys use.
 
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Re: Puzzle Challenge: 4/23 – 4/29

Postby semerien » Sat Apr 18, 2015 2:20 pm

@INFamilyGamers - What jkhouw1 said... when making logic connections (either spark mode or using a wand) having a WHOLE bunch of logic gates nearby really spikes my Wii U system performance meter.

So in my case, when system performance starts to drag when making logic connections, I know I need to start putting my logic in other spots ;)
 
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