by Jack Frost » Thu Sep 10, 2015 7:15 pm
This question isn't necessarily what features you think a toybox has to have in order to win one of the contests, but rather, what you think makes a toybox fun and enjoyable. Does it have to be multiplayer (2 or 2+?)? Do you prefer combat oriented toyboxes? Boxes that focus on exploration and collecting items? Do you want story oriented toyboxes? Obstacle courses? Player VS player? When you download a new toybox or start to build a new one, what features are you hoping it has or are aspiring to create?
For myself, I prefer combat oriented toyboxes. If there aren't enemies, I'm likely to get bored LOL. I also prefer boxes to be PvP or non-PvP but still multiplayer. I have siblings who play DI as well and it's hard to build a centrally themed toybox with multiple people so the best way for us to play together is in multiplayer toyboxes. I also really like a toybox that feels like its own unique world rather than just a game. I don't think I'm very good at creating those kinds of boxes as they seem to require a designer's touch that I don't seem to have, or at least not in great quantities. I'm open to anything, but I've found myself replaying the types of boxes that either: have great combat against enemies, an ornately built world, or an intense PvP challenge.