Darkwing Duck: 4/16 – 4/22

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Re: Darkwing Duck: 4/16 – 4/22

Postby 4aic400 » Tue Apr 21, 2015 6:42 pm

@fritzy yes that's what it's called had the make some changes to it but was bake to use it the way I wanted to.

@ccrunner524 the meter was in the green zone, being because there wasn't many items, only terrian and a lot of blocks for pixel art/ block art.
 
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Re: Darkwing Duck: 4/16 – 4/22

Postby Fritzy » Tue Apr 21, 2015 6:48 pm

Thanks. Something tells me I'm going to need to change the design and focus of my entire Toy Box.
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Re: Darkwing Duck: 4/16 – 4/22

Postby fdanielix » Tue Apr 21, 2015 8:55 pm

Finally! My toybox has been published! Here's the link.
https://infinity.disney.com/en-ca/toybox/5df83566d15f41488f1b630d56705adf

Darkwing Duck has mistaken you for a thief! Help him retrieve the stolen money and defeat the evil that roams St. Canard

This toybox's style is similar to my SHIELD and HYDRA toyboxes.
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Re: Darkwing Duck: 4/16 – 4/22

Postby CCRunner524 » Tue Apr 21, 2015 9:10 pm

Mine as been published as well! https://infinity.disney.com/toybox/a367 ... 5a72588f9c

Image

Pirate Steven and I have collaborated and created 2 toyboxes that are each separate episodes that are all part of the same storyline. Its called Darkwing Duck: Let's Get Dangerous! I posted episode 1 and he posted episode 2. We were inspired by the toybox tales and really wanted to do a storyline toybox.

Edit: Forgot to add a preview of 1 of the blockart in this toybox :D Quackerjack is one of my favorite Darkwing Villians!

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Re: Darkwing Duck: 4/16 – 4/22

Postby Infinity Guru » Tue Apr 21, 2015 9:23 pm

@Fritzy, I used 5 enemy wave generators and set them so when wave defeated ---> wave generated.. You could make them progressively harder (with harder enemies for each wave) spawning 100 at one time probably won't work, but 100 over a period of time can work easily in waves of 10-15 each.
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Re: Darkwing Duck: 4/16 – 4/22

Postby Fritzy » Tue Apr 21, 2015 10:19 pm

Thanks, Infinity Guru. I've decided to adjust my design. Yet again, my ambition got the better of me. :P

edit: Submitted.
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Re: Darkwing Duck: 4/16 – 4/22

Postby Infinity Guru » Wed Apr 22, 2015 1:57 am

Submitted my box for this challenge, "KUNG FOOLed" it is pretty short and story based with not much gameplay, but I think it's fun (well I made it, so of course I like it :P). I'll update when I have it's link. It requires the super jump ability (which is pretty much every character that can't fly, or web sling) I didn't want players flying around and finishing the box in like 2 minutes, so by restricting it, they'll be forced to... WALK! Mwhahaha!
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Re: Darkwing Duck: 4/16 – 4/22

Postby cmdrgoofy » Wed Apr 22, 2015 2:02 am

I made a Star Wars toy box recently in which I had a similar problem with enemies not spawning. I built a Tatooine city and the idea was to complete several tasks in order to earn money to pay for passage to the rebel base on Yavin. One of the tasks was to defeat a squad of troops (Sakkarans) and without them spawning the game couldn't be completed. I ended up sacrificing a lot of little details that I had decorated the city with and taking out one mission giver NPC and having one of the other mission givers just give two missions instead. It freed up enough memory so that one or two enemies could spawn at a time. I would have preferred that several spawned at once but at least it made the toy box playable so I had to live with it.
 
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Re: Darkwing Duck: 4/16 – 4/22

Postby PirateSteven » Wed Apr 22, 2015 2:23 am

The Darkwing Duck: Let's Get Dangerous! Ep 2 toy box is available to download. I had to scale back my original version to be more PS3/XBox 360 friendly so hopefully the enemies spawn without issue. If not, sorry PS3/XBox 360 players.

Darkwing Duck: Let's Get Dangerous! Ep 2
 
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