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Re: Speedway Challenge (due 12/30)

PostPosted: Mon Nov 30, 2015 2:05 pm
by MightyGitis
I think @romulus77 nailed it. We are using the Speedway terminology.

Re: Speedway Challenge (due 12/30)

PostPosted: Tue Dec 01, 2015 11:56 pm
by Infinite Mickey
I'm currently bouncing ideas off the wall (aka wasted paper) and I have a cool theme I think. Time to get back into the toy box!

Re: Speedway Challenge (due 12/30)

PostPosted: Fri Dec 11, 2015 12:59 pm
by pjhaan
Having builder's block on my Wall-E track. On the other hand, I whipped up a pretty cool version of Nomanisan Island for my Incredibles race level. The island starts as a jungle (like the movie) but will use the theme transformer to transform into frozen tundra.

I was going to have Frozone introduce the race. His sneeze would freeze the island.

Since there is no Frozone though, Syndrome will have to do something to freeze the island. Luckily he just invented a weather machine (using the toy from avengers playset).

Re: Speedway Challenge (due 12/30)

PostPosted: Fri Dec 11, 2015 1:49 pm
by JaysUsername
Isn't there a Frozone actor?

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Re: Speedway Challenge (due 12/30)

PostPosted: Fri Dec 11, 2015 7:15 pm
by pjhaan
I looked through every category of character and didn't see him. Maybe I will look through the toy store.

Re: Speedway Challenge (due 12/30)

PostPosted: Sat Dec 12, 2015 6:08 am
by pjhaan
Any friends on either XBox One, Wii U or PC want to try out two of my race tracks, they are shared with friends.

Tornado Alley (Cars theme)
Nomanisan Island (Incredibles theme - Syndromes HQ)

I am still working on cut scenes for the latter of the two but the path based track is set up. I SUCK at racing games so I don't know if it is too hard or not.

Re: Speedway Challenge (due 12/30)

PostPosted: Thu Dec 24, 2015 2:05 am
by Sonicphoto
I can't wait to see what racetracks we get from everyone! We haven't seen much 3.0 race tracks on this edition.

Re: Speedway Challenge (due 12/30)

PostPosted: Thu Dec 24, 2015 5:30 am
by pjhaan
All of my race tracks are "done". I need to add some "notes" to the path creator based races so you know where to go.

My final track (The AXIOM from Wall-E) is a pretty basic oval but I am trying to make it look like the inside of the ship. The race has straight aways on two floors: Economy housing and the Lido Deck. I still have a little of the interior left to do (the second ramp down to the lido deck).

I have shared all five boxes but they are not linked at all. The hub world is just a cut scene right now with islands representing the 4 tracks. Once I finalize the tracks, I will link them all.

All of the boxes are available on Wii U, XBox One and PC to friends:
Pixar Grand Prix [ Hub World ] - Four islands decorated to represent the races
Tornado Alley [ Cars ] - Track with a series of tornados
Nomanisan Island [ The Incredibles ] - Path Creator that follows the terrain. The environment has two phases (summer and winter)
Monster U Carts [ Monsters U ] - Path Creator that follows a set of streets
The Axiom [ Wall-E ] - Track inside the ship.

I picked up speedway tonight but I am not sure I will have much time to unlock the toys.

Re: Speedway Challenge (due 12/30)

PostPosted: Thu Dec 24, 2015 4:40 pm
by thebaroness89
Hub and 7 tracks complete. Ranging from Novice to Expert racing. Looking forward to all the race tracks that get entered, it's my favorite part after playsets.