It's now been a week since the Nintendo E3 announcement of Amiibos. We've had a chance to absorb it. Here's my thoughts.
I think Nintendo made a HUGE misstep by making the Smash Bros Amiibos entirely computer controlled.
As I understand it, you place the figure on your WiiU controller and then you can "play alongside or against" them. Yeah, you can level them up and customize their move sets, but you will never be able to take control and fight with that souped-up character. You simply team up with them and then sit back and watch them beat up your friends.
Now you'll need to have segregated multi-player so people who prefer the game in a pure state can play without having to be matched up against level 50 Amiibos.
Now if my friend gets a Donkey Kong Amiibo, I'll need to get a Kirby Amiibo so I can simply be competitive in 2v2 matches.
I just think they tried too hard to be the same as Skylanders and DI, but different. And went so far off the path that now you have a possible black stain on an otherwise flawless franchise.
If you COULD play as your Amiibo, it would be better. Customized move sets stuff like that would be great. But you still have the concern of the in-game character being over-powered because of how they level up.
I like the figure modeling. I may still get them from a collection standpoint. But I'm not sure I see the in-game value of Amiibos. At least not the Smash Bros series of them. And that being the first series, I fear this could be another VirtualBoy for Nintendo.
What do you guys think?