Kill Switch
Description - this toy can cause the character toy to be defeated, or to cause other toys to become removed from the Toy Box. This will occur whenever another toy comes into contact with the Kill Switch, or triggers an input in some other toy connected to the Kill Switch as an output. If there is an active Checkpoint toy in the Toy Box, a defeated character toy re-assemble at that Checkpoint. If there is no active Checkpoint, the character toy will re-assemble at a random location.
Properties - none
Input
Defeated - sends a message when a toy is defeated/removed by this Kill Switch (by contact or by programmatic output)
Output
Defeat - the character is defeated (or some other toy triggering this Kill Switch is removed)
Remove Connected Actors - all Actor toys previously connected to the current Kill Switch are removed from the Toy Box
Example
Place an Action Button and Kill Switch. Make a new Logic Connection from the Action Button to send a message when Pressed to the Kill Switch for Defeat. Push the Action Button.
2nd example: place a Trigger Area and Kill Switch. Make a new Logic Connection from the Trigger Area to send a message when Entered by Any to the Kill Switch for Defeat. Throw a Townsperson into the Trigger Area. Push an ESPN Bowling Ball into the Trigger Area. Walk the character into the Trigger Area.