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Trigger Area

PostPosted: Sun Feb 15, 2015 7:46 pm
by semerien
Trigger Area

Description - The Trigger Area can be used to send a trigger when a player/AI/object enters and/or exits it. They are scalable (can have their size/shape adjusted). This toy also passes on triggering actor information to other toys. This information can be used to perform various effects on just the player/AI/object that has entered/exited this trigger area.

Properties: None

Inputs:
Activate - This input will Activate a trigger area so it is again functional. (Trigger Areas default to active)
Deactivate - This input will Deactivate a trigger area so it will no longer send any outputs when a player/AI/object enters or exits it.

Outputs:
Entered - This will send a trigger when the selected player/AI/object enters the trigger area.
.....Any - Any player/AI/object that enters the trigger area will send a trigger
.....Player (Any/Player 1,2,3,4) - A signal will be sent if the selected player enters this trigger area (or any player if selected)
.....AI (Any/Enemy/Friend/Mounts) - A signal will be sent if the selected type of AI enters the trigger area (or Any AI if selected)
.....Team (Blue/Orange/Green/Purple) - A signal will be sent if any AI or player of this teams color enters the trigger area.
.....Physics Ball - A signal will be sent if a Physics Ball enters the trigger area.
.....Vehicle - A signal will be sent if a Vehicle enters the trigger area.

Exited - This will send a trigger when the selected player/AI/object exits the trigger area. (See list above for possible selections)

Re: Trigger Area

PostPosted: Sun Feb 15, 2015 8:10 pm
by Romulus77
Note: The AI Mount option does not work at all. If you want to use a mount in a Trigger Area, you will have to assign it to a Team first.

Re: Trigger Area

PostPosted: Sun Feb 15, 2015 8:13 pm
by jkhouw1
Romulus77 posted as I was writing this:
Although Mounts is selectable under AI, Mounts do not trigger any event (at least as of this post (2/14/2015) on XBOX one and possibly other platforms regardless if the trigger area type is set to "Mounts" or "AI:Any".

Also, I believe sidekicks only trigger it if it is set to AI:Any, not "Friend"

Re: Trigger Area

PostPosted: Mon Feb 23, 2015 2:51 pm
by jkhouw1
And in yet another head scratcher, Trigger:Entered:AI:Any is triggered by a vehicle.
i.e. if you have the above wired to a kill switch, and spawn a vehicle in the trigger area, it will killed (vanish) by the kill switch. :roll:

Re: Trigger Area

PostPosted: Thu Jul 23, 2015 1:41 am
by pjhaan
Qunnjistu posted a tutorial for trigger areas on the Disney Infinfity You Tube Channel: