Effects Generator

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Effects Generator

Postby jkhouw1 » Sun Feb 15, 2015 1:25 pm

Effects Generator

Description The Effects Generator creates special visual effects either at its location if no locator is assigned, or at an assigned locator. More than one locator can be assigned and it will create the effect at all connected locators. Types of effects (On some consoles, all effects are not immediately available when you first make the connection. If what you are looking for is not there, make a connection to any effect, then go back and edit it):
Code: Select all
Play Once:
   Spark Burst, Spinning Star, Subtle Fireball, 16 Bit Explosion, Flaring Explosion,
   Quick Burst Explosion, Bomb Explosion, Surface Light Flash, Violet Energy,
   Dirt Debris, Ice Debris
Looped:
   Spark Burst, Spinning Star, Subtle Fireball, 16-bit Explosion, Flaring Explosion,
   Quick Burst Explosion, Bomb Explosion, Surface Light Flash, Violet Energy,
   Dirt Debris, Ice Debris, Green Fire, Splashing Water, Spraying Water, Subtle Sparks,


Properties : None

Assignable Locator(s) : connect to locators for location of the generated effect

Inputs:
Play Once- Generates the assigned effect one time
Play Looped- Continuously generates the assigned effect until a "Stop Looping Effects" input is received.
Stop Looping Effects- Stops any looping effects.

Outputs
Triggered- Fires an event when it receives a command to generate an effect. This does NOT continuously fire if the effect command is a looped one.

Example
Have a purple fire effect so long as Player 1 is standing in a trigger area:

Place a Trigger area and Effect Generator
Trigger Area:Entered:Player:Player1 => Effects Generator:Play Looped:Violet Energy
Trigger Area:Exited:Player:Player 1 => Effects Generator:Stop Looping Effects
 
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Re: Effects Generator

Postby JaysUsername » Sun Feb 15, 2015 1:38 pm

Needs a comment explaining that all effects aren't initially available, that you need to go in and edit the connection to see all options.
 
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Re: Effects Generator

Postby jkhouw1 » Sun Feb 15, 2015 2:50 pm

@JaysUsername - I will add that -however on my Xbox One, all effects are initially available.
 
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Re: Effects Generator

Postby JaysUsername » Sun Feb 15, 2015 3:44 pm

Thanks Jk, didn't realize it wasn't across all consoles.
 
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