Ballot Box
Posted: Sun Feb 15, 2015 12:27 pm
Ballot Box
Description - The Ballot Box is a toy that can keep track of up to 10 votes on each of two different options, 'A' and 'B'. When the target number of votes (adjustable in properties) is reached, on one of the options, it can be used to trigger an event. Optionally, a tally (count) of the all the votes can be forced at anytime, and an event can be triggered based on A or B having more votes, or the two being tied. Note: This is 10 TOTAL votes, not 10 for A and 10 for B. There are only 10 Vote slots.
Properties
Target 'A' Votes- Value between 1 and 10 which sets the number of votes required to trigger an event automatically
Target 'B' Votes - Value between 1 and 10 which sets the number of votes required to trigger an event automatically
Inputs
Cast 'A' Vote (Ballot 1-10) When you choose Cast 'A' Vote, you will be forced to tell the Ballot Box which Ballot Slot you are setting (1-10). If, for example, you have 10 buttons, and each button is tied to "Cast 'A' Vote:Ballot Slot 1", pressing all 10 buttons will only result in a single vote for Option A. This also means that if you have a single button, it can only be tied to a single ballot slot, and as a result, no matter how many times a player or different players press that button, it will only vote for option A one time. (Two players pressing the same button will NOT result in two votes for that option).
Cast 'B' Vote(Ballot 1-10) Same as Cast 'A' but for option B
Tally Results Forces a count on all votes made so far and will trigger the appropriate Tally Output event
Reset Resets the toy clearing any votes.
Outputs
Target 'A' Votes Reached Will fire an event when the number of votes set in the properties for Target A has been reached. This event can fire multiple times (For example the target count is 2, and Ballot A-1 and Ballot A-2 have both been voted on via two independent buttons. If you press either button again, the trigger will fire again)
Target 'B' Votes ReachedSame as Target 'A' Votes Reached but for option B
A' Majority Tally Will fire an event when when a Tally has been forced and A has more votes
B' Majority Tally Will fire an event when when a Tally has been forced and B has more votes
Tally Tied Will fire an event when when a Tally has been forced and A and B have the same number of votes
Description - The Ballot Box is a toy that can keep track of up to 10 votes on each of two different options, 'A' and 'B'. When the target number of votes (adjustable in properties) is reached, on one of the options, it can be used to trigger an event. Optionally, a tally (count) of the all the votes can be forced at anytime, and an event can be triggered based on A or B having more votes, or the two being tied. Note: This is 10 TOTAL votes, not 10 for A and 10 for B. There are only 10 Vote slots.
Properties
Target 'A' Votes- Value between 1 and 10 which sets the number of votes required to trigger an event automatically
Target 'B' Votes - Value between 1 and 10 which sets the number of votes required to trigger an event automatically
Inputs
Cast 'A' Vote (Ballot 1-10) When you choose Cast 'A' Vote, you will be forced to tell the Ballot Box which Ballot Slot you are setting (1-10). If, for example, you have 10 buttons, and each button is tied to "Cast 'A' Vote:Ballot Slot 1", pressing all 10 buttons will only result in a single vote for Option A. This also means that if you have a single button, it can only be tied to a single ballot slot, and as a result, no matter how many times a player or different players press that button, it will only vote for option A one time. (Two players pressing the same button will NOT result in two votes for that option).
Cast 'B' Vote(Ballot 1-10) Same as Cast 'A' but for option B
Tally Results Forces a count on all votes made so far and will trigger the appropriate Tally Output event
Reset Resets the toy clearing any votes.
Outputs
Target 'A' Votes Reached Will fire an event when the number of votes set in the properties for Target A has been reached. This event can fire multiple times (For example the target count is 2, and Ballot A-1 and Ballot A-2 have both been voted on via two independent buttons. If you press either button again, the trigger will fire again)
Target 'B' Votes ReachedSame as Target 'A' Votes Reached but for option B
A' Majority Tally Will fire an event when when a Tally has been forced and A has more votes
B' Majority Tally Will fire an event when when a Tally has been forced and B has more votes
Tally Tied Will fire an event when when a Tally has been forced and A and B have the same number of votes