Target Camera

reference guides detailing the actions, parameters and properties of Disney Infinity creativi-toys
when posting please show examples of how each is used and how they are linked. more than just a description of the toy is needed. ideally show a video.

Target Camera

Postby semerien » Sun Feb 15, 2015 12:13 am

Target Camera



Description - The Target Camera is the most versatile of the available camera's. It can be targetted onto players, locators or even other objects. This camera provides the most control when it comes to adjusting angle and aiming. As with most camera's, flying characters will only be able to hover but super jump and web swinging will still function normally.

Properties:
Start Transition - (Cut/Swing/Fade) This is the transition that will occur when the camera is first activated.
.....Cut will go immediately to this camera view.
.....Swing will swing the camera between the current view and this camera's view.
.....Fade will fade between the current view and the camera's view.

Use Defined Duration -(on/off) If off this camera will remain active until you deactivate it. If this option is on, the Display Duration time will be used and when this time is up the camera will automatically deactivate itself.
Display Duration - (1-10s) This option sets how long the camera will remain active if Use Defined Duration is turned on.
Camera Type - (Follow/Focus/Stationary) This option sets how the camera will move.
.....Follow - Setting the camera to follow means the camera will stay at the same distance/angle from the triggering actor and follow wherever the target goes.
.....Focus - Setting the camera to focus means the camera will stay put in it's original location but it will pan around to keeps it's focus on the triggering actor.
.....Stationary - Setting the camera to focus means the camera will not move from it's original point of view even if the triggering actor leaves the screen.

End Transition - (Cut/Swing/Fade) This is the transition that will occur when the camera is deactivated. *See Start Transition for more detail.
Player Viewport - (All Players/Player 1,2,3,4/Triggering Player) This option determines what player will be seeing from this camera's viewpoint.
.....All Players - This option ensures all players in the toybox will have their viewpoint changed to this camera.
.....Player 1,2,3,4 - This option ensures that the specified player is the only one who will have their viewpoint changed to this camera.
.....Triggering Player - This option ensures that the player who triggered this camera is the only player who will have their viewpoint changed to this camera.

Glow Through - (on/off) Setting this option to off means that if a player disappears behind an object, you will no longer see their silhouette glowing through the object.
Camera Target - (All/Connected Locator/Player 1,2,3,4/Triggering Actor) This option determines what the camera will aim at when it is activated.
.....All - (testing in progress)
.....Connected Locator - The camera will aim at the locator that is attached to this camera.
.....Player 1,2,3,4 - The camera will aim at the specified player.
.....Triggering Actor -The camera will aim at the object/AI/Player that triggered it.

Locator Connection: Attach one locator to the camera to be used as the Camera Target (remember to change Camera Target to connected locator)

Inputs:
Activate - This will turn the camera on and change the viewpoint of the selected player.
Deactivate - This will turn the camera off and return the player's viewport normal viewpoint. (Or to another still active camera)

Outputs:
Activated - This will send a trigger when the camera is first activated.
Deactivated - This will send a trigger when the camera is deactivated.
 
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Re: Target Camera

Postby semerien » Wed Feb 18, 2015 2:36 pm

Edit: Added video to camera's
 
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