I'm really into competitive gaming and I figure some of you are too so I thought it would be cool to list how effective various characters are in PVP (Player vs Player i.e. fighting).
This only accounts for the characters themselves, no toy box/playset unlockables or power discs.
Disclaimers:
-These are just like my opinions man, not fact.
-If you don't care about doing PVP matches then none of this matters to you, you can have fun with the game as-is and still get enjoyment from a character I say is "bad".
-This is not everyone as I have not fully tested everyone, even if I have tested them it's possible I could have missed something.
Top:
Davy Jones/Jack Sparrow/Barbosa
High:
Dash
Ms. Incredible
Violet
Mid:
Syndrome
Low:
Sully
Bottom:
Mike
Randall
What are you doing?:
Cars characters
Okay here's for the breakdown of placements.
Pirates characters
I have no idea if they have any differences between them but they all appear to play the same to me. (They have different finishers, need to test further.)
Sword is pretty deadly, has very good homing range.
The Flintlock pistol is pretty good for getting people outside of your homing range but the reload sucks but is irrelevant as long as you're doing the bread 'n butter melee x4, pistol, melee x4 combo or some variation.
Dash
His melee. Just what?
So much pressure and you can just spam away with it for days. It's possible though to get out of or miss, so no guaranteed kills but definitely one of the easier characters to learn and do well with.
His super speed is pretty useless for both offense and defense.
Offensively you can't control it well enough to hit a opponent multiple times and it takes to long to finish to be a plausible setup for a melee combo.
Defensively it takes too long to start to run away, normal dodge is more practical.
Ms. Incredible
Oh God that range, it's super long.
Beat 'em up, grab your opponent, bring them back and kill them before they can do anything like it was a match of Marvel vs Capcom 3.
Reason she's not the best is because it is possible to miss or dodge the grab.
Her hand can save her from being tossed into the abyss.
Violet
She's like the benchmark for if a character is good or not.
She can go invisible and run away or go invisible and get you from behind.
If you have no means of finishing her off in one go, get ready to start damaging her from 100% health again. Characters above her can do this, characters below can't.
If that all wasn't enough she does great damage too.
Syndrome
Has a great melee, great range but he's not consistent. Just like Ms. Incredible it's possible to miss or be dodged but a little more so with Syndrome.
His zero point sucks. First you have to grab your opponent with it and then you'll be lucky if they don't jump out of it.
Sully
Not as bad as I initially thought but still not much better. Really no surprise that all the characters from a non-combat orientated franchise are poor at combat.
He can take hits, he can setup a scream into melee x2 combo or do that in reverse but he seems pretty inconsistent from what I played.
Mike
Mike is just a super squishy worse version of Sully.
You can do the melee x2 into scream combo but that isn't going to kill anyone and his scream leaves him vulnerable for a second which is enough time for a opponent to recover and use a combo on you.
Did I mention he's squishy? A combo or two and you'll be watching yourself explode into pieces.
Randall
He has "meh" range, damage and attack speed.
He can turn invisible but you can still see him slightly, so if you're in a flat small arena map get ready to get stampeded by buffalo.
He's basically the poor mans Violet and the only thing he has going for him is his dodge seems to be faster, longer and he can link more dodges together.
Just having the ability to run and not fight doesn't help you win fights.
Cars characters
Ever heard the saying "don't bring a talking car to a fist fight"? Well you just did.
Stick to racing if you want to PVP with a car.